Jessica Mauerhan

Software Engineering, Game Dev, & My Life

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Weekly Game Dev Log: Oct 10-Oct 16

October 18, 2020 / jessicamauerhan / Leave a comment

After getting the NPC pathing issues worked out last week, I started trying to plan schedules for the NPCs. My goal is that at specific times on specific days, they will move from place to place. The problem I'm running into is trying to calculate that movement for NPCs who are not in the same … Continue reading Weekly Game Dev Log: Oct 10-Oct 16

Weekly Game Dev Log: Oct 3-Oct 9

October 10, 2020 / jessicamauerhan / Leave a comment

Pretty slow week because I kept getting stuck on bugs and not having the energy to figure them out - but I have some fun news - I'm taking the next two weeks off work for a long overdue vacation, and I'm going to try to devote as much time as possible to working on … Continue reading Weekly Game Dev Log: Oct 3-Oct 9

Weekly Game Dev Log: Sept 26-Oct 2

October 2, 2020 / jessicamauerhan / Leave a comment

I actually had even less time to work on the game this week 🙃 but still got ish done! Started working on the Carpenter's shop, which will allow players to upgrade their house.Adjusted game window ratio (makes for much nicer screenshots and videos!) and played around with running the rooms at 2x scale. https://youtu.be/xdYB_-eT_1c Fixed … Continue reading Weekly Game Dev Log: Sept 26-Oct 2

Weekly Game Dev Log: Sept 19-Sept 25

September 25, 2020September 25, 2020 / jessicamauerhan / Leave a comment

I didn't update as often on Twitter this week, partially because my husband was out of town this week, so I was on my own for kids dinner & bed time, which is when I would normally try to fit in some game dev 🙂 I still managed to get A TON done this week! … Continue reading Weekly Game Dev Log: Sept 19-Sept 25

Game Development Updates

September 19, 2020September 25, 2020 / jessicamauerhan / Leave a comment

I've been sharing a lot on Twitter about the progress I've made on my game, but I wanted to also share some deeper thoughts on it, and start trying to actually keep a log of what I'm doing here in a more easily digested format. This post may not actually be that, but if I … Continue reading Game Development Updates

Exciting News

December 10, 2019December 10, 2019 / jessicamauerhan / Leave a comment

Hi folks! If you're following me on Twitter, you're probably already aware of this, but I've started working on a game in my free time! Which, with a full time job, three young kids, and a dog and a house and everything else life contains, isn't much actual time - but I'm actually making pretty … Continue reading Exciting News

The Five Types of Test Doubles & How to Create Them in PHPUnit

October 4, 2018October 8, 2018 / jessicamauerhan / 4 Comments

Did you know that a Mock is only one type of a test double? Most of us use the word "mock" to mean any kind of test double, but there's actually five different types. It really can help you understand what you're trying to accomplish with your test if you know a little bit more … Continue reading The Five Types of Test Doubles & How to Create Them in PHPUnit

Up & Away

June 28, 2017 / jessicamauerhan / Leave a comment

Since it's been so long since I updated here, here's a quick run-down of what's been going on: My family was blessed with our third baby, who is doing amazing 🙂 I've started a new job doing contract work and have been able to start learning a lot of new technologies - so I want … Continue reading Up & Away

#Hacktoberfest Week 2 Recap

October 17, 2016 / jessicamauerhan / Leave a comment

We're over halfway through the month of October, which means #Hacktoberfest is halfway done! Did you get your 4 PRs yet? This past week, I got 5 more PRs done, two around unit tests for one project, a documentation fix for a unit-testing package for Laravel's Eloquent, adding new functionality for the Snorlax library that … Continue reading #Hacktoberfest Week 2 Recap

How Do I Know If My Unit Tests Are High Quality?

October 11, 2016October 11, 2016 / jessicamauerhan / Leave a comment

I get asked a lot how we can tell if our unit tests are actually any good. When doing test code review, there's a lot of factors I look for to judge whether or not they are effective, quality unit tests. For a project I am working on, I'm looking for some examples of code … Continue reading How Do I Know If My Unit Tests Are High Quality?

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Welcome! This blog is about whatever I'm really interested in at the time - it could be software engineering, or more specifically automated testing or indie game development, or it could be one of my hobbies such as cycling, cooking, or our home remodel project.

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Behat Behavior Testing CircleCI Continuous Integration gamedev GameMaker Studio 2 GML Hacktoberfest PhantomJS PHP Selenium TravisCI Unit Testing
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