Weekly Game Dev Log: Oct 10-Oct 16

After getting the NPC pathing issues worked out last week, I started trying to plan schedules for the NPCs. My goal is that at specific times on specific days, they will move from place to place. The problem I'm running into is trying to calculate that movement for NPCs who are not in the same … Continue reading Weekly Game Dev Log: Oct 10-Oct 16

Weekly Game Dev Log: Oct 3-Oct 9

Pretty slow week because I kept getting stuck on bugs and not having the energy to figure them out - but I have some fun news - I'm taking the next two weeks off work for a long overdue vacation, and I'm going to try to devote as much time as possible to working on … Continue reading Weekly Game Dev Log: Oct 3-Oct 9